Fallout 76 Update Includes First Vault Raid, Cap Limit Increase, and More
Fallout 76 Update Includes First Vault Raid, Cap Limit Increment, and More than
Bethesda has dropped a new update for Fallout 76, and it'southward a adequately compact ane. Patch 12 includes Fallout 76'south starting time Vault Raid, new gear display cases for your CAMP, a Caps limit increment, a ton of new Perk cards, and, of course, the usual assortment of tweaks and bug fixes. You lot can check out the full notes for the latest Fallout 76 update, below.
Core Game Updates
New Vault Raid: Vault 94
- The opening of Vault 94 marks the arrival of our first Vault Raid, which is a challenging dungeon feel designed to be completed by a team of upwards to four level fifty+ characters.
- Vault 94 utilizes instancing applied science, which volition prevent players who are not on your team from affecting or interrupting your squad's experience.
- Delight note: Nosotros are currently planning to open Vault 94 starting time on PC starting today, August 20. If Vault Raids on PC run smoothly over the next couple of days, we volition and so open the Vault for consoles. If significant issues are discovered, we may further delay console release or disable the Raid on PC until nosotros've implemented the necessary fixes.
- Tune in to begin: Start a Vault Raid by listening to the Vault 94 Emergency Circulate radio station.
- 3 missions to complete: Vault 94 features three different missions: Expressionless in the Water, Meltdown, and Washout.
- Each mission lasts for one week, repeats every iii weeks, and only one mission at a time will be available for play.
- Vault 94 will become temporarily inaccessible for around three hours when one mission rotates to the next each week.
- Three difficulty modes: You can choose Novice, Standard, or Skillful mode every time you play a mission.
- Novice mode is untimed. Standard and Skilful style accept quest timers and feature more than difficult encounters. More than difficult modes also laurels better loot and more XP.
- If fourth dimension runs out or your entire squad is downed, you volition need to start the mission over.
- Claim new rewards: Complete Vault 94 missions to earn XP, Caps, Improved Repair Kits, Legendary Scrips, crafting materials, and items, like Weapons, Armor, and Plans.
- Completing a mission on whatever difficulty will also award Vault 94 Steel, which is used to craft unique new Vault Armor sets, which grant special bonuses to the wearer.
- Vault Armor sets are awarded via Plans by completing Standard or Expert mode missions. Vault Armor can be crafted at Armor Workbenches.
- Vault 94 Steel, Vault Armor, and Vault Armor Plans cannot exist dropped, traded, or sold.
- Vault mission rewards can exist earned once per difficulty fashion, per mission, per 24-hour interval.
- Read our recent deep dive article on Fallout.com for fifty-fifty more details about Vault 94.
C.A.M.P. Display Cases
- Display Cases are new C.A.Chiliad.P. objects that you lot can employ to bear witness off the Weapons, Magazines, Bobbleheads, and other items you lot've collected.
- Use the new "Displays" tab in the C.A.Thousand.P. Build menu found between "Stash Boxes" and "Flooring Décor" to construct a diversity of different displays.
- Once built, you tin assign items to your Displays directly from your Stash.
- Items you assign volition remain in the Stash, and a new icon will announced next to their names to bespeak which items in the list are currently on display.
- Yous can place up to 30 Displays at once, and each type of Display has a maximum number of items that tin can be assign to information technology.
- Read our contempo article on Fallout.com to learn more than about Brandish Cases.
General
- Diminutive Shop: A standee has been added to the Berkeley Springs Railroad train Station that can exist activated to visit the Atomic Shop while playing in an Hazard or Survival Mode world.
- Caps: Increased the maximum number of Caps per character from 25,000 to 30,000.
- Grafton: The Grafton Fast Travel Signal has been moved further from the Grafton Train Station across the city's e span.
Items
- Armor: All Enclave Scout Armor mods are ever available for purchase at the Enclave Armory.
- Ammo: Flamer Fuel can now exist crafted using the Tinker's Workbench.
- Ammo: Doubled the Ultracite Ammo produced by all Ultracite Ammo Recipes and increased the non-Flux ingredient costs by roughly 50%.
- Junk: Burnt Books and Magazines tin can now be scrapped and produce one Raw Cloth.
- (Added Aug twenty) Legendary Modules: Legendary Modules are a new Crafting Component used to craft Vault 94 Armors. Legendary Modules are but available for purchase from the Purveyor. This modify was missed during the original patch note creation process but has been added for clarity.
- (Added Aug 20) Mainframe Cores: Increased the weight of Mainframe Cores and Damaged Mainframe Cores to ane.five lbs.
- Programmer Note: Previously, there was no downside to hoarding as many Mainframe Cores as possible. At present that they can be caused in both Nuke Silos and Vault 94, we wanted to preclude them from feeling trivial to acquire. This modify was missed during the original patch annotation creation procedure just has been added for clarity.
- Ability Armor: Jetpack Mods have been added for Ultracite and Raider Power Armor.
- Weapons: Recon Scopes tin can no longer be used to marking other players.
Perk Cards
- Perk Card Packs: No longer award Perk Cards that only have a single rank.
- Programmer Note: This alter is intended to safeguard against players receiving duplicate Perk Cards that cannot be ranked up. Specifically, the following Cards will no longer appear in Perk Card Packs: Aquaboy/Aquagirl, Awareness, Pharmacist, Curator, Dry Nurse, Escape Creative person, Field Surgeon, Fortune Finder, Skillful Doggy, Green Thumb, Hacker, Proficient Hacker, Master Hacker, Healing Hands, Last Laugh, Lite Footed, Night Eyes, Pannapictagraphist, Percepti-bobble, Picklock, Expert Picklock, Primary Picklock, Professional Drinker, Quack Surgeon, Radicool, Scrapper, Strange in Numbers, Travel Agent, and Woodchucker.
Quests and Events
- Charleston Capitol Courthouse
- We've reworked the interior layout and design of the Charleston Capitol Courthouse to better support the Key to the Past questline.
- Cardinal to the By objectives in the Courthouse have not inverse, but the updated infinite should provide a richer feel for those playing through the quest.
- Several new Notes have been added, providing more lore to be discovered.
- The Courthouse and the main Capitol Building have been carve up into ii different interior cells, and enemy level ranges have been adjusted in both locations:
- The Courthouse level range now matches the Elevation of the Globe.
- The Capitol Building level range now matches The Mire region.
- Please Note: The "Office of the Registrar" that must be accessed during the Recruitment Blues questline has been relocated from the Courthouse to the main Capitol Building
Morgantown Aerodrome
- We've made meaning updates to Morgantown Aerodrome'due south exterior to further better on early on game questing experiences for new players.
- Encounters in this expanse have been reworked to offer improve combat experiences.
- The Medical Hut has received layout and pattern updates to better support the Final Departure quest.
- The Tentative Plans and Safe for Work Quests are now given by a Last located beyond from the Medical Hut.
- The "Advanced Responder Training" entry has been removed from the Airport'southward interior Concluding and the objective now appears automatically subsequently completing Tentative Plans.
Additional Quest and Event Updates
- Standoff Course: This Event no longer begins automatically when players enter the issue area. Instead, players must choose to start Collision Course by firing a Flare from a new mortar that has been added to the Event location.
- We've also made some consistency updates to the Collision Course objectives and improved the Vertibot's pathing and delivery method when it drops off its cargo at the end of the Event.
- Daily Quests: All Daily Quests now persist when logging out and back in. Additionally, some Dailies checkpoint your progress to brand information technology easier to resume where you left off.
- Nosotros've as well substantially increased the Caps and XP awarded by many Daily Quests. Dailies are meant to be something fun to do every day, then the rewards have been increased to brand them more than enticing to complete.
- Please Notation: We are currently enlightened of an outcome that prevents some Daily Quests in The Mire region from starting again after the first time you complete them. We are investigating and program to address this in an upcoming update.
Sound
- Music: The existing music in the Diminutive Store has been replaced with three new tracks.
User Interface
- Press and Concord Activators: Players must now hold down the "Activate" button to enter Furniture, start playing an Instrument, or to potable from an open up water source. This has been implemented to reduce the likelihood of performing these actions past accident.
- Quest Marker Descriptions: Quest markers that appear in the globe now display objective text for the Quests they belong to.
- You tin can enable or disable these objective descriptions, or adjust their display distance, using in the Display Settings menu.
- Throwable Weapons Counter: The number of throwable weapons (grenades, mines, throwing knives, etc) the histrion has equipped at present temporarily appears when un-holstering a weapon, or reloading ranged weapons, and disappears immediately when holstering a weapon.
Nuclear Wintertime Design Changes
Choose Your Perks Organisation
- In response to community feedback, we've added the Choose Your Perks organization to Nuclear Wintertime, which will give you more freedom to make up one's mind which Perk Cards you'd like to unlock.
- Duplicate Perk Cards that you earn from Perk Menu Packs at present award a currency called Overseer Tickets.
- Overseer Tickets tin can be redeemed in the Perk Carte to buy Perk Cards of your choice that you practice not already own.
- The number of Overseer Tickets needed to unlock new Perk Cards varies from card to bill of fare.
- Additionally, Perk Menu Packs are now awarded at each new Overseer Rank you reach, rather than at varying intervals.
- Perk Packs will be awarded retroactively for Overseer Ranks players reached prior to this alter. These Perk Packs will be unlocked the adjacent time the histrion ranks upwards.
- Head to Fallout.com to larn more than about these changes directly from ZAX!
Pattern and Residuum
General
- Terminals: The "Asking Stimpak" Last option has been reworked and renamed "Asking Aid Package"
- Choosing this choice now provides iii Stimpaks, one Super Stimpak, two RadAway, and a random Serum. Previously, this option granted 4 Stimpaks or 2 Super Stimpaks.
- Developer Note: Previously, this Final pick was non as desirable as the others. Increasing how much Aid y'all receive and adding in RadAway and a Serum greatly increases the value of this selection. This also helps to boost the availability of RadAway.
- Vault 51: Rebalanced the Overseer Rank requirements to access certain areas within Vault 51.
Items
- Fury: No longer applies a damage bonus to fist weapons or unarmed attacks.
- RadAway: Greatly increased the effectiveness of RadAway.
- Developer Note: RadAway wasn't as effective as it should be for how rare information technology is, and so we've greatly increased its issue.
- Quick Kits: Added a Staircase Quick Kit that you tin can use to traverse steep terrain or proceeds the loftier ground.
Weapons
- Weapon Weights: Rebalanced weights of ranged weapons.
- Developer Note: Weapon weights were inconsistent, and it was sometimes hard to tell exactly what was weighing you down the most. We've changed ranged weapon weight values to streamline them. Ranged weapon weights generally follow these principles:
- Pistols: five lbs
- Rifles, Shotguns, and Submachine Guns: ten lbs
- Heavy Weapons: 20 - 30 lbs
- Automatic RAD Burglarize: Slightly reduced recoil when firing the Automated RAD Rifle.
- Automatic Handmade Rifle: Increased the Ammo spawned with the weapon from sixty to 90.
- Automated Assault Rifle: Increased the Ammo spawned with the weapon from 60 to xc.
- Developer Note: The Automatic Handmade and Set on Rifles are the just two weapons that employ the 5.56 ammo type. Nosotros wanted to brand sure players could actually use these weapons for more than a fight or two, since this ammo is rarer than others.
- Combat Sniper Rifle: Reduced the Gainsay Sniper Rifle's ammo capacity from 10 to 8.
- Gatling Gun: Reduced the Gatling Gun's accuracy at long range.
- Lever Action Rifle: Increased Lever Action Rifle's reload speed and increased Ammo chapters from 5 to viii.
- Developer Note: The bones Lever Action Rifle was underperforming compared to other weapons in its tier. These changes will assistance make information technology a more viable choice.
- Minigun: Reduced the Minigun'due south reload speed.
- Tesla Rifle: Greatly reduced the Tesla Rifle'south area of effect range.
- Developer Notation: The Tesla gun'south AoE attack was too powerful and likewise lenient, which made playing against information technology unfun. Reducing its AoE range volition bring its power back down to a more manageable level.
User Interface
- Lucifer Summary: Added more visual fanfare for second and third place teams on match summary screens.
- Perk Carte: Players can remain on the same screen when opening Perk Card Packs to open them more apace.
It volition be interesting to see how players reply to the Vault Raid…and how glitchy it is. Speaking of which, if you need to know well-nigh every bug fix included in this update, you can cheque out the full, entire patch notes, right here.
Fallout 76 is bachelor at present on PC, Xbox One, and PS4. Patch 12 is available today, and is about 2GB on PC and 7GB on consoles.
Source: https://wccftech.com/fallout-76-update-12-vault-raid/
Posted by: rolandindread.blogspot.com
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